OUR BLOG

23
Sep
Between creativity, accuracy, and … budget
Virtual Kismayo, Somalia

Simulators’ real-time 3D models’ creation is, in fact, very close to the things game industry artists do, which naturally results in technologies and human resources migration in these areas. But the work in the simulation and training industry is full of contradictions and pain for a game artist. On the one hand, a model must be visualized realistically, which allows speaking about a creative component. On the other hand, a customer expects technically competent 3D models, which allows referring this type of activity to engineering. And here finally comes the third and the most unpleasant moment – 3D content is undoubtedly an important part of any simulator, but the priorities very often belong to software and hardware components. As a result, an artist, like it or not, has to deal with a tight schedule, mass production, and, sometimes, not the most advanced technologies.

So, in this article, I’m going to describe how the EDGED team works in this environment, aggressive to creativity.

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31
Aug
Old-style (But Not Useless) Texturing Workflow
CH-46 Sea Knight helicopter model in the 3D modeling window, “No light” mode (Consistent colors)
CH-46 Sea Knight helicopter model in the 3D modeling window, “No light” mode (Consistent colors)

Although PBR rendering is being actively introduced into the simulators market, an enormous part of the systems are still using classic visualization or transition concepts. Consequently, an ability to create quality diffusion textures still remains an essential skill for the artists working in this area.

You may get surprisingly high-quality models without creating high poly geometry and using only your favorite 3D modeling package and good old Photoshop.

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31
Aug
Our customers don’t need 3D characters
Mine clearance operation. EOD9 and LDE characters.

They need 3D people. It sounds not good for an artist, but that is true. Our customers don’t need characters in terms of the game industry. Simulators makers are practical persons, and they don’t want to invest money into things that are not directly simulation subjects. In the vast majority of training systems, people are absent at all; others are somewhere in between “Could have” and “Won’t have” speaking in prioritization terms. In the cases where they must be, the main requirements to models are their functionality and professional authenticity, not their art value.

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25
Aug
How to be Agile Team in 3D Models Development

Modern systems’ 3D graphics quality at the simulation and training market increases dramatically from year to year. Requirements to models and shaders, to virtual worlds specification and working out get more complicated continuously. In this context there remain fewer and fewer possibilities to realize projects’ visual part by separate artists and the role of teamwork increases. Our studio is continuously looking for technologies and methods to allow organizing teamwork the most effectively.

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COMPANY
CONTACTS
A-30-01-01-14, Flamingo Villas,
Ajman,
United Arab Emirates

Tel.: +971 54 726 1169
[email protected]
© EDGED Digital Solutions FZE LLC. is a leading 3D modeling company which provides consulting services all over the world.