Old-style (But Not Useless) Texturing Workflow

CH-46 Sea Knight helicopter model in the 3D modeling window, “No light” mode (Consistent colors)
CH-46 Sea Knight helicopter model in the 3D modeling window, “No light” mode (Consistent colors)

Although PBR rendering is being actively introduced into the simulators market, an enormous part of the systems are still using classic visualization or transition concepts. Consequently, an ability to create quality diffusion textures still remains an essential skill for the artists working in this area.

You may get surprisingly high-quality models without creating high poly geometry and using only your favorite 3D modeling package and good old Photoshop.

So, our studio may recommend the following recipe of a good diffusion texture:

It’s easy to notice that all these tips are extremely simple. Making good models is so easy indeed 🙂

Originally published on LinkedIn

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